The Catventure
One-time purchase · No ads · No in-app purchases
Mochi was gathering fish for a dinner with Luna, jumped into the wrong truck… and woke up locked in RoboLab, a building full of robots. Guided by Pip the flea, your child helps Mochi climb floor after floor, from the dark storage room up to the garden exit. Every door opens with a real school skill: beat the robots in math duels, spell the passwords the doors say out loud, solve shape padlocks to free the kittens in cages, and fix broken machines that hide reading, grammar, time, money and measurement exercises.
What your child learns
- ✓ Additions and subtractions, up to two-digit numbers
- ✓ Spelling everyday words heard out loud
- ✓ Reading a short text and finding information
- ✓ Building sentences, and telling nouns, verbs and adjectives apart
- ✓ Naming shapes and solids, counting sides and corners
- ✓ Number sequences, and numbers written in words
- ✓ Telling the time on a clock
- ✓ Counting money and giving change
- ✓ Comparing weights and reading a ruler
- ✓ Putting words in alphabetical order
For parents
No ads, ever
Nothing to click away to, nothing to sell to your child.
No in-app purchases
One price for the whole game. Mochi’s hats are bought with fish found in the game, never with real money.
Made for 2nd grade
The challenges practice what children learn around 7–8 years old (CE1): numbers, spelling, reading, grammar, shapes, time and money.
Three difficulty modes
Easy: pick the answer among a few choices. Medium: type it. Hard: type it against the clock.
Mistakes are part of learning
A wrong answer shows the right one and the rule behind it, and trying again costs nothing.
English and French
The whole game, voices included, exists in both languages: a fun way to practice the other one too.